Learning is an ever-ending process. Nations and companies that don’t work on the learning and development of employees lag in many fields. It is an era of globalization and competition. To get abreast in any field training and development are very important. Thanks to technology that has made training possible, no matter in which corner of the world, you are in. This resulted in the formation of e-learning. If your head office is in China and you want to train the subsidiary employees of India, you can easily train and develop them with the help of e-learning. Here the question is how to make e-learning effective. We all know that people learn and retain more if they are taught with fun. Therefore if you include gamification in e-learning, you can inculcate new information in employees easily.

They will take your training with interest. Moreover, you will get good results on ROI.

What is Gamification

Are you wondering what is gamification in e-learning? We often take games as a source of entertainment. What a joy if you learn everything while enjoying the content. Gamification is about including different elements of games like activities, leader boards, and points in eLearning to engage and motivate the learners at the same time. Gamification is a wider concept in e-learning and includes the following things.

Game Mechanics: In gamification in e-learning, instead of providing you with rigid facts and figures, you were provided with a game-based problem-solving approach.

Competition: Gamification creates a sense of competition. While competing, employees learn more.

Story: Stories are created around the games making learners a character of the game.

Gamification in e Learning makes a learning process very effective. According to a study from the University of Colorado, the people that have learned from gamification in e-learning scored higher than skills-based assessments of learning. Moreover, it is also observed that due to gamification in e-learning, employee turnover is also reduced.

What is the Future of Gamification in E-learning?

Technological advancement is taking place in every field of life. Although e-learning is possible due to technological advancement, it is making innovations in e-learning in the form of virtual reality and augmented reality. This gamification takes the user to enter an entire world of virtual reality and augmented reality. They further provide trainers and learners both just in time training and simulations. Sometimes for extensive training, these formats put a learner at high risk.

How Gamification Works in E-learning

Gamification is a very flexible concept in e-learning and can be used in many applications in different fields.

Avatars

Avatar is a visual that is used to represent non-visual concepts and ideas. Moreover, it is an image that you can use in the virtual world to represent your ideas and concepts in the digital world. With the help of avatars, employees can indulge in a game. Training in every organization is required at different levels. With the help of an avatar, you can include gamification in e-learning and can provide e-learning training at different levels.

Here the question is which kind of organizations can take leverage from it. It is customer services and call center employees that can take leverage from avatars because, with their help, they can understand the organization and its products from the start. Many organizations use avatars in recruitment videos.

Simulations

While including VR and AR in gamification, you can include dangerous situations in your training without putting an employee’s life at stake. You can include simulations in gamification to guide employees on how to interact in emergencies. Many engineering companies, call centers, and retails are using simulations in their e-learning gamification. Do you know flight simulators are the best way of training and developing pilots for the government and private sector?

Giving Tasks in Training

This type of gamification in e Learning is regarding giving specific tasks to learners. It can be how to develop marketing content or the development of any software. Different tools and tasks are assigned to trainers to complete a task. When a learner is unable to complete their task then the user gets back to the trainer to assist him in completing a task or provide him with a new task.

Easy Assessments

After training, you must analyze the performance of the employees. If you are using gamification in e-learning then you can analyze the performance of people with a snapshot in a low-profile setting. In these settings, people are even unable to assess that they are being analyzed. After analyzing the training data, companies can use this data for the further development of their employees.

Gamification Techniques to Apply in E-learning

Gamification in e-learning helps people to explore and learn. Let’s have a look at some of the gamification techniques that you can apply in e-learning to get productive results.

Narrative

Did you know what is more special about games? It is a story and narrative behind them. These stories include the antagonist and protagonist and a sequence of events called the plot. With the help of this concept, you can include different scenario-based cases in the e-learning manual.

Setting Rules for a Game

Everyone in a game must follow the rules of the game. These rules set the expectations of the gamers. They make gamers realize what to do and what not to do. While including gamification in e-learning, a trainer needs to guide about the rules of the games. Precise and accurate communication in e-learning is very important. This will enhance their learning power and stop speculating everything.

Player Control

Every gamer, with which you come across also wants to take charge of the game. They do this because they want to get success in a game. Control of the game makes them confident and their learning curve enhances. How to give the player control of the games, is by choosing their avatar for the e-learning module. The other method is to give the navigation options to learners so that they come to get across your training content well. For instance, you can make learners access the content with a different menu on the screen with different options.

Discover the New Information

Gamification in e-learning is learning by fun. People discover and explore different things in games to know more information. You can ask e-learners to search for specific information to get extra points in the game. If you are using this technique, make sure that learners do not go for confidential information. They must seek information that is related to their field. Information related to their field will widen their scope of understanding. Another important thing is to guide instructions in the game so that e-learner don’t have to roam around the screen aimlessly.

Interactivity

There is no use of gamification in e-learning if you are unable to interact with the module properly. Games in the training modules stimulate and engage the learners both physically and mentally. Some people get this concept wrongly and think that interactivity means learners click more and more on the module. This is not the case. The interactivity in gamification means that learners must follow the rules and regulations and learn to make decisions themselves. Despite making them click the information, you must give them a choice so that they can drag and list the information.

Time Restrictions

In gamification, you must be given a task that must be completed on time. Therefore, you must think and act swiftly within the required time. In real-time cases, you must take mock calls and complete them each time. If you are given a guideline to complete a call in five minutes then you must follow the SOP and wrap the call within the time.

Learn to Lose Things

Until we don’t lose things, we don’t understand the importance of gaining. To your surprise, studies have shown that loss is equally important as gaining. Therefore, many gamers use this concept while including it in e-learning. For this, you must include a point system in your course and give negative points if answers are wrong. Use Visual progress meter to show learners whether they are making progress or are lagging.

Feedback

Getting feedback on the training is very important to make improvements in gamification. Feedback helps the trainers to check whether the employees are learning or not. You must text the feedback of the training. Providing gamers with different innovative options is a sign that learners are doing well. You can also provide badges and checkpoints so that trainers can view their statements. Do you know that you can also use progress bars to give them feedback?

Wrapping Up:

Whether you are taking simple e-learning training or taking e-training with gamification, you must analyze training requirements and for this, you must go for training that needs analysis. It will help you in designing the eLearning gamification module according to the shortcomings of the employees. One thing to remember in training is that it is very difficult to calculate the rate of expectations for the training. Therefore, you can check the training results by analyzing the productivity of the employees. Are you ready to include gamification in e-learning to provide innovative learning solutions to your employees?

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